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최근에 올라온 글

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

using System.Drawing.Drawing2D;
using System.Drawing.Imaging;


namespace ff
{
 /// <summary>
 /// Form1에 대한 요약 설명입니다.
 /// </summary>
 public class Form1 : System.Windows.Forms.Form
 {
  private System.Windows.Forms.Timer timer1;
  private System.Windows.Forms.Button button1;
  private System.ComponentModel.IContainer components;

  public Form1()
  {
   //
   // Windows Form 디자이너 지원에 필요합니다.
   //
   InitializeComponent();

   //
   // TODO: InitializeComponent를 호출한 다음 생성자 코드를 추가합니다.
   //
  }

  /// <summary>
  /// 사용 중인 모든 리소스를 정리합니다.
  /// </summary>
  protected override void Dispose( bool disposing )
  {
   if( disposing )
   {
    if (components != null) 
    {
     components.Dispose();
    }
   }
   base.Dispose( disposing );
  }

  #region Windows Form 디자이너에서 생성한 코드
  /// <summary>
  /// 디자이너 지원에 필요한 메서드입니다.
  /// 이 메서드의 내용을 코드 편집기로 수정하지 마십시오.
  /// </summary>
  private void InitializeComponent()
  {
   this.components = new System.ComponentModel.Container();
   this.timer1 = new System.Windows.Forms.Timer(this.components);
   this.button1 = new System.Windows.Forms.Button();
   this.SuspendLayout();
   // 
   // timer1
   // 
   this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
   // 
   // button1
   // 
   this.button1.Location = new System.Drawing.Point(256, 0);
   this.button1.Name = "button1";
   this.button1.TabIndex = 0;
   this.button1.Text = "button1";
   this.button1.Click += new System.EventHandler(this.button1_Click);
   // 
   // Form1
   // 
   this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
   this.ClientSize = new System.Drawing.Size(344, 277);
   this.Controls.Add(this.button1);
   this.Name = "Form1";
   this.Text = "Form1";
   this.Load += new System.EventHandler(this.Form1_Load);
   this.Closed += new System.EventHandler(this.Form1_Closed);
   this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
   this.ResumeLayout(false);

  }
  #endregion

  /// <summary>
  /// 해당 응용 프로그램의 주 진입점입니다.
  /// </summary>
  [STAThread]
  static void Main() 
  {
   Application.Run(new Form1());
  }

  Image b1;
  Image b2;

  private void Form1_Load(object sender, System.EventArgs e)
  {
            b1 = new Bitmap("C:\\Documents and Settings\\won\\My Documents\\My Pictures\\10003307571.gif");
   b2 = new Bitmap(b1.Width*100, b1.Height);
   Graphics g = Graphics.FromImage(b2);
   g.FillRectangle(new SolidBrush(BackColor), 0,0, b2.Width,b2.Height);

   float[][] matrix = {
           new float[]{1,0,0,0,0},
           new float[]{0,1,0,0,0},
           new float[]{0,0,1,0,0},
           new float[]{0,0,0,0f,0},
           new float[]{0,0,0,0,1}
          };
   for(int i=0; i<99; i++)
   {
    ColorMatrix colMatrix = new ColorMatrix(matrix);
    ImageAttributes imgAtt = new ImageAttributes();
    imgAtt.SetColorMatrices(colMatrix, colMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
    
    g.DrawImage(b1, new Rectangle(i*b1.Width, 0, b1.Width, b1.Height), 0, 0, b1.Width, b1.Height,
     GraphicsUnit.Pixel, imgAtt);
    matrix[3][3]+=0.01f;
   }
   g.Dispose();
   timer1.Interval = 300;   
  }

  int p=0;
  private void timer1_Tick(object sender, System.EventArgs e)
  {
   Graphics g = this.CreateGraphics();
   g.DrawImage(b2, new Rectangle(0,0,b1.Width,b1.Height), p*b1.Width, 0, b1.Width, b1.Height, GraphicsUnit.Pixel);
   g.Dispose();
   p++;
  }

  bool timerState = false;
  private void button1_Click(object sender, System.EventArgs e)
  {
   if(timerState) 
   {
    timerState = false;
    timer1.Stop();
   }
   else
   {
    timerState = true;
    timer1.Start();
   }

  }


  private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
  {
   e.Graphics.DrawImage(b2, new Rectangle(0,0,b1.Width,b1.Height), p*b1.Width, 0, b1.Width, b1.Height, GraphicsUnit.Pixel);
  }

  private void Form1_Closed(object sender, System.EventArgs e)
  {
   b1.Dispose();
   b2.Dispose();
  }

 }
}


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